Lama Acuta 250%-350% Water damage to a foe (Damage cap. The idea for Full Auto OTK setup is to be able to defeat the boss with a chain burst using as minimal skills as possible. When Impetuous Blade Chance to boost ATK with every one-foe attack (Stackable) / Deals Bonus fire DMG to foes with Burn effect (Can't be removed) is active: Gain. Dec 04, 2018 2) Another question is, 3 piece Legendary gear set vs 3-5% boss dmg for each piece of purple armor. Only beneficial thing that I see from legendary gear is the 3 set piece bonus which gives 250 bonus attack. Rerolling Legendary gear atm is a bit hard due to it consuming so much crystal fragments, so finding a decent legendary gear is a bit hard. Nov 13, 2018 The archer, gunner, zerker and mage all had over 150m dmg after they killed the boss at 12 minutes in. I am genuinely curious to learn how to increase my damage as well. The 3 piece leggy set gives bonus attack 250 + he prob has gems for extra bonus +14 bow, so ye pretty good dmg. MapleStory 2 Rep: 1,485. Dec 06, 2018 bonus boss dmg- self explanatory preference stats. Bonus Attack - 4 Stars, Bonus Attack is a unique stat that later on MSL Onyx scales which is why MSL is better all around in the longrun. Much like Accuracy, Bonus Attack is optimally gained from upgrading gems but unlike Accuracy, it doesn't have a threshold, you can get a lot from it which. Oct 19, 2018 What is Boss Damage so good on armor, but not on weapons? Because you generally get a lot more Boss Damage on armors that is enough to outweigh the amount of yield you could get from the alternative stat; Physical/Magical Attack or main stat. On weapons, the amount of Boss Damage you get is not enough, making it a good stat but not the best stat. Oct 23, 2018 Though it lacks in the boss damage department so remember that. Full DPS Death Spin Build. Survivability Focused Death Spin Build Variant. Note Inhuman Endurance should be 10/10. As you can see, this Build is not focused on support or defense. Strictly DMG for quickly killing big packs of monsters and completing your quests.
luck supposed to give crit rate but it aint giving none ....
luck supposed to give crit rate but it aint giving none ....
Even if more traditional tanking existed the defensive stats would be completely useless. They serve no purpose other than to reduce your chances of getting an offense-based stat roll.
In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
Why is that?
I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
Oo ok I seeDepends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
different formula to put it simpler
att is multiplicative
dmg is additive
So does that mean kanna and demon avengar link skill are bad??
Not if you have % att on your potentials
the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
Part of the damage formula is as follow ... * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ...
%damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
%attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.%damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.Yes, % damage link skills are better than the % damage potentials
% damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
You misunderstood, I never said %boss damage was bad or imply it was useless, going for %damage on weapon/secondary/emblem potential is a waste when you can get %boss damage which is 2/3x more efficient to dps than %damage.No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.so then unless u have potential? those two things are a waste to have entirely correct?