Oathbreaker DMG: A bit difficult to bring into many adventuring parties, but Oathbreaker has a lot of excellent options which make the Paladin difficult to defeat alone or in a party. Oath Spells: Some of the options are outright terrible, but there are enough good options to make the spell list viable. Dungeon Master's Guide Sources Dungeon Master's Guide. What better way to celebrate Dev Update: A Community Musical than with discounts! For a limited time, use code NOTTHROWINGAWAY for 25% off individual books or MYSHOTATLEGENDARY for $170 off the Legendary Bundle! Any chance you're talking about an Oathbreaker Paladin? Like the one in the DMG? There was an Oath of Treachery in an Unearthed Arcana, which had a few rogue-themed abilities in it. Jan 15, 2018 An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only darkness remains. A paladin must be evil to become an Oathbreaker.
Not all paladins swear loyalty to goodness, honor and morality. Some serve evil deities or their own ambitions. These 'Antipaladins' bend others to the will of their depravity, sin and their master (if they acknowledge one.)
Some antipaladins operate under a facade, others are openly tyrannical, some prefer to remain hidden altogether. |
They Must Bow: you are the master of darkness, and you will be remembered.
Do What You Must: seek out chaos and see it quelled. Follow through by any means necessary.
Forget Everything: who you were before was merely the beginning. You have found a new purpose: a new you.
Embrace the Darkness: the darkness thrives where light is banished. Embrace the darkness, learn to use it against those who would hide within.
Paladin Level | Spells |
---|---|
3rd | Bane, Vicious Mockery |
5th | Darkness, Silence |
9th | Fear, Vampiric Touch |
13th | Blight, Greater Invisibility |
17th | Banishing Smite, Contagion |
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Upon choosing this Oath at level 3, you can no longer use Lay on Hands on another creature. You can still use it on yourself, however. As an action you may attempt to touch a target and draw on the negative forces and cast Bestow curse. Using this action consumes 10 points from your pool.Also, damage dealt by your Divine Smite class feature is dealt as necrotic, not radiant.
Starting at 7th level, any creatures allied to you within 10 feet of you and you gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one antipaladin at a time. At 18th level, the range of this aura increases to 30 feet.
At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
At 20th-level, as an action you can surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage. Additionally, you and creatures you choose in the aura are draped in deeper shadow.
Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow. While the aura lasts, you can use a bonus action on your turn to cause the shadows in the aura to attack one creature. You make a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + your Charisma modifier.
After activating the aura, you can't do so again until your finish a long rest.
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