- Why am i being matched with unranked players when i am gold 4? I just played a game in ranked and i was matched with a jax who did awful, and i had no idea why. He was making noob mistakes all game. Little did i know he was a noob, this was his second ever ranked game. I am not hating on the guy, i cannot blame him as he is new to the game.
- We boost elo at the cheapest prices among major lol boosting websites with completion rate of one division per day (on orders below Platinum 3)! Just give Boosteria a chance to impress you with the lol.
- However, there are some champions that have the ability to do damage equal to a percent of your health. I was wondering if i could have a list of these champions so i know who to watch out for. Idealy, i would also like to know what type of damage (physical, magical, true) these abilties do.
When do you demote from silver V to bronze 1? Yoh120 (EUNE) submitted in Champions & Gameplay. I hit silver today (finally) and as i hit silver i go on 6 games losing streak, now is it possible that I would drop if i lose my next one or two games? Or would it be okay? I heard you drop when you get a bronze 5 mmr i dont know if its true though.
You are here:Home /Blog /League Of Legends Ranks Demystified
Lol I Don't Do Dmg As Silver Dollars
For the new player, the League of Legends ranks can seem very confusing at first. With so many shiny symbols from Iron to Challenger, it can be hard to understand what they mean and which is the best. Even if you consider yourself a veteran player, learning about LoL ranks can greatly help you understand the game better.
Tactics, strategies, and skill levels all change depending on what division you are in. You might have been able to get away playing a particular champion in lower divisions, but as you move up, the meta quickly changes.
Off the top of your head, do you know which is the most common division for LoL players? If you were to bump into a random League of Legends player on the street, which division they are likely to be in? By looking at the statistics and the rank distribution in League of Legends, we can answer these interesting questions.
As you probably know, millions of players play League of Legends, but just how many actually play ranked?
How Many People Play Ranked In League Of Legends?
League of Legends is a huge game with millions of monthly players and ranked play is now more popular than it has ever been before.
To dig deeper into the question of how many people play ranked, we’ll have to look at each individual division and look at what percentage of players they make up. We’ll also look at how hard it is to get into each division and what the realistic chances of you ever getting in are.
League of Legends Ranks Explained
Unranked - Unknown

If you’re in this division, then the chances are you’ve just turned level 30 and have never stepped foot in a ranked match. This is as low as it gets in the LoL ranks. Although it's technically not a rank, all level 30 accounts start off unranked, and you must finish your 10 placement matches before you receive your rank.
Since most tracking websites only track ranked players and not normal matches, it’s impossible to accurately determine how many unranked players there are. The only way to find out for sure would be if Riot released the actual figures. But then why would they do that?
It's also important to remember that new accounts are being made every single day for new players and smurfs. With this constant influx of new accounts being created it again makes it almost impossible to get an accurate number. Not to mention that at the end of every season all accounts get reset back to unranked. As you can see, when we say its impossible to tell how many players are unranked, we genuinely mean it.
Depending on if you look at active monthly players, then the percentage is likely to be low. Off the top of your head, how many people do you know who play League of Legends regularly but aren’t ranked? Exactly…
Although the number could still be in the tens of millions, most aren’t included in any rank distribution statistics, because frankly, the numbers are not important. Instead, it’s much more important to know which division you are likely to be put in after playing your 10 placement matches.
Iron - 4.01%

Iron has a remarkably low population. This is where the worst of the worst players end up, and you might have a difficult time climbing out.That being said, Iron players are generally less salty than Bronze ones. In our opinion, this is because people in Bronze are fighting for something, and have something to lose; this isn't true in Bronze.
That doesn't mean you won't run into trollers here though, there's still plenty of them! Plus, your teammates and enemies are likely to be bad at the game too, which makes improving harder. If you really want to be good, you've got to play against worthy foes. This is where owning a smurf account could be useful.
Smurfing doesn't always mean that you play on a lower level account. You'll be surprised at just how many tips you can pick up from being beaten by people who are better than you.
Bronze - 11.78%
Bronze division is the second lowest possible division in the League of Legends ranks and is reserved for some pretty poor players. Within the 4 Bronze divisions, a massive percentage of all ranked players fall into this category, more than 1 in every 10 players out there is likely to be Bronze. As you can see, if you’re in Bronze, then you don't have much going for you.
The reason most people end up in Bronze league is primarily down to the ranking system. If a brand new account wins all 10 of their placement matches, then there's a really high chance they'll still get put in Bronze. The only way to guarantee you don't get placed in it is to have an account that used to be in Gold or above. This is because the ranking system ranks you based on your previous rank. If you don't have a previous rank and have never played ranked before, then it's likely to put you in Bronze just to be safe. The last thing it wants to do is put you in Gold if you're going to get stomped every match.
Due to the number of trolls, afkers and bad players, Bronze is considered one of the hardest divisions to get out of. In fact, it’s so terribly bad, Bronze division is often referred to as “Elo Hell”.
If you happen to be placed in Bronze league after your placement matches then good luck, there’s a very high chance that you’ll still be in that division by the end of the season. The worst part is when you lose a game the chances are it won’t even be your fault. To get out of this never-ending hell it’s easier to buy a League of Legends account and try your placement matches again. Hey it could be worse though, you could be in Iron. (Which despite being the stronger of the two metals, is lesser for some reason?)

Silver - 46.73%
With a distribution of 46.73% of all ranked players, which equates to almost half of players. Flip a coin, and that will be a good indicator as to whether or not a player is in Silver.
If you win 6 or more of your 10 initial placement matches, then there’s a good chance that you will be placed in one of the 4 Silver divisions. Unlike Bronze league, if you happen to be placed in this after your placement matches then at least you stand a chance of getting out. Now it’s not exactly the end of the world if you end up in Silver division, but you’re still going to have to work your socks off to get promoted.
It's also worth noting that over the last couple of years, the population of Bronze used to be almost half of all players instead of Silver. There's a few theories as to why this could be happening, but we like to be optimistic and think people are just getting better at the game.
Silver division will still be full of trolls, afkers and bad players, butthere will be nowhere near as many compared to Bronze division. By focusing on your game and taking every opportunity that arises you’ll quickly be on your way to Gold or above.
Gold - 30.15%
For many players in League of Legends this is the division they want to be in by the end of the ranked season. Gold division is the lowest division in which you will receive all of the end of season rewards. Any player who finishes the Season in Gold division or above receives a fancy summoner icon, banner trim, loading screen border and the sought after Victorious skin.
The number of players in Gold has risen in recent years too, from the 14.49% it used to be, to the 30.15 percent we have now. That's over double!
If you win 7 or more of your placement matches, then there’s a good chance you’ll be placed in Gold division depending on your previous seasons. If you have a brand-new account then even winning all 10 matches won't guarantee you a place.
Platinum - 9.00%
Platinum division is a respectable division in the League of Legends ranks and if you’re currently in it then you should be proud - especially when you consider that you're better than 90%+ of the people out there!
Platinum division is the highest division which you can be placed in after your initial 10 placement matches. If you have been in Silver or Gold in previous seasons then you can actually get placed in up to Platinum I after your 10 placement matches.
If you’ve already made it to Platinum then there’s a good chance that you can actually make it to Diamond. With some hard work, practice, and good luck, you can quickly climb the ranks.
Diamond - 2.14%
With a distribution of 2.14%, we’re starting to get into the high tiers. Considering only 214 in every 10,000 players are in Diamond, if you’re in this division then good job, you must have some serious pwnage skills and should consider streaming.
For many players, Diamond division is their ultimate goal as everything after this is just way too hard to reach unless you’re a dedicated player. For the casual player who likes to play for a few hours every day then Diamond division is definitely reachable. If you want to take it to the next level then you better consider quitting your job or dropping out of school as it gets considerably harder after this division.
In order to fund their journey, many players turn to streaming at this point. Streaming allows players to show off their skills, while attracting viewers that help them generate income. This is primarily done through adverts and subscriptions. If you really want to reach the high tiers of master and above, then you'll have to play several hours a day.
Lol I Don't Do Dmg As Silver King
Master - 0.02%
If you thought the other divisions were hard to get into, then think again. With a distribution of only 0.05% this means that only 1 in every 2,000 players make it to Master division.
Master division was recently introduced a few seasons ago as there were way too many people in Diamond. Back in the day hundreds of players would be patiently waiting to be promoted to Challenger but there weren’t enough spaces. This meant Diamond became highly overcrowded and if you were inactive for a week your ranking would dramatically drop. To fix the problem Riot introduced a new tier in between which is now Master.
This ultimately solved the problem as it allowed players to progress to a higher tier without a cap before trying to get into the final division. This new tier makes reaching Challenger even more impressive as it's another hurdle to jump before getting on the home straight. If you've made it to Master then you should consider yourself as one of the best.
We'll be releasing the info for the Grandmaster divison when more data becomes avaialble!
Grandmaster - 0.03%
This is where you get to start playing with the big boys.
If you've managed to make it this far, then you've got a pretty decent chance of being scouted out by a pro eSports team! This means that you could - potentially - be playing alongside some of your favorite famous players! Of course, you've still got one hell of a climb before you reach the summit of Challenge.
It's essential to play regularly in this tier. If you fail to do so, you'll quickly find yourself slipping back down the ranked ladder. Only the most determined of players manage to keep this position, since the stress often becomes too much for them.
Challenger - 0.02%
With spaces limited to 200 people per server region, Challenger is by far the hardest division to get into. Considering only 2 in every 10,000 players are currently in it, if you’ve made it to Challenger then you could possibly try out for a professional eSports team.
Many Challenger players are actually scouted by professional teams when they need to find some new talent. With only 200 people per server, if you’ve made it into the top 200 then you’re the best of the best. Considering how hard it is to get into this division many players rely on streaming for income as it can take many hours a day to maintain their rank. Not playing for just a few days can see your drop a number of places. And since those Challenger places are limited, nobody wants that to happen.
If you really want to show off to your friends, then getting to Challenger is the best way. Even if you’re number 200 for only 1 day, at least you can say you made it to Challenger!
Reaching Challenger is an awesome achievement and you should certainly let everyone know about it. If you don't already have a Challenger t-shirt or hoody then you should definitely get one. Not only will people look up to you, but when the ranks reset at least you'll have something to cherish forever. The might be able to take away your rank but they'll never take your limited edition Challenger hoody!
Destroy The LoL Ranks
So there you have it, all the ranks in League of Legends from Bronze to Challenger. Hopefully, now you understand how hard certain divisions are to reach and what the ranks in League of Legends mean. The next time someone brags to you about being in Silver, tell them how little it means! If they really want to impress someone then they need to be at least Platinum or higher.
So I decided to make a list of every skill I can think of and see if, and how it works vs Banshee's Veil, Sivir's Spell Shield, Nocturne's Shroud of Darkness and indirectly Morgana's Black Shield.
This should be useful for everyone - for players so they'll know what they can and can't block, for others so they know what to expect when fighting someone with a spell shield and what to use to pop it, and finally for the Devs, since they can tweak the spells and fix the bugs.
Skills that can't be used or have no effect on enemy champions have been omitted. (P) means Passive. (U) means Ultimate. SS - short for Spell Shield.
I'd like to thank my friends that helped me test: Athllon, arcian, Czerkan, DarkTomek, Fre4ko, Gofrownica, Greyrir Wolfwood, Haldir Aros, Ivan Luthien, Ivellos, kWASu, Muotek, NekroJakub, norch, Rychlin, sedzia87, Szerg, Wladyslaw.
And to the people that did some tests for me: SBMaster86 (Rumble), JustinBlade (Orianna, Sejuani)
If there's anything that works differently then what I wrote, or you find it confusing, PLEASE comment about it. Bugs get introduced and fixed all the time, and it's impossible for me to test every champion every time the game gets patched.
Latest Update: Draven patch
Current bugs:
* Karthus's Wall of Pain - Slows, does not break Spell Shields. (Last tested: Varus patch)
* Orianna's Command: Attack - Breaks Spell Shields in the cast location. Damage is when the ball passes through. (Last tested: Varus patch)
* Volibear's Rolling Thunder - Damage not blocked. (Last tested: Varus patch)
* Volibear's Thunder Claws - All damage blocked, even autoattack damage. (Last tested: Varus patch)
* Hecarim's Devastating Charge - Not blocked. BUGGED I say. (Last tested: Varus patch)
* Hecarim's Onslaught of Shadows - BUGGED to hell. Spell shield is destroyed at the time of casting, much like Orianna's Q. Even if it's not broken, best case scenario you'll block half the damage. You'll always get terrified and take some damage. (Last tested: Varus patch)
(Re)tests needed:
* Expand Baron Nashor's section.
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- Items, Classic:
- Bilgewater Cutlass - Blocked.
- Deathfire Grasp - Blocked.
- Executioner's Calling - Blocked.
- Hextech Gunblade - Blocked.
- Ionic Spark - Not blocked.
- Randuin's Omen - Not blocked.
- Sword of the Divine - Not blocked.
- Sheen - Not blocked.
- Lich Bane - Not blocked.
- Trinity Force - Not blocked.
- Items, Dominion:
- Entropy - Not blocked.
- Hextech Sweeper - Active not blocked. Passive only works if you get hit by the ability.
- Odyn's Veil - Not blocked.
- Summoner Spells:
- Exhaust - Not blocked.
- Ignite - Not blocked.
- Baron Nashor:
- Some of his attacks can be blocked, but it's difficult to test what exactly.
Lol I Don't Do Dmg As Silver Crossword Clue
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- Ahri:
- Orb of Deception - Both hits can be blocked. If at max range, you can block both hits, but normally just one.
- Fox-Fire - If Ahri is close and all flames attack at once, you can block all of them. If the flames come one at a time, only one will be blocked.
- Charm - Blocked.
- Spirit Rush (U) - Damage from one dash can be blocked.
- Akali:
- Twin Disciplines (P) - Bonus magic damage cannot be blocked. Spellvamp only works on damage dealt, so it's indirectly blocked.
- Mark of the Assassin - Initial hit is blocked (No damage, no mark). If you get marked, you can't block the extra damage.
- Twilight Shroud - Not blocked. AoE.
- Crescent Slash - Blocked.
- Shadow Dance (U) - Blocked. She still dashes, but deals no damage.
- Alistar:
- Trample (P) - Not blocked.
- Pulverize - Blocked. You still get the little swirly animation under you.
- Headbutt - Blocked. Alistar charges at you, but will not damage or push you.
- Amumu:
- Bandage Toss - Blocked. He pulls toward you, but doesn't damage/stun.
- Despair - Not blocked. PBAoE.
- Tantrum - Blocked.
- Curse of the Sad Mummy (U) - Blocked.
- Anivia:
- Flash Frost - Both the damage and slow caused by the attack flying through you and the detonation damage and stun is blockable. You may get hit by the pass, get your Spell Shield broken and then hit my the detonation on certain ocasions.
- Frostbite - Blocked.
- Glacial Storm (U) - Not blocked. AoE DoT.
- Annie:
- Pyromania (P) - All stuns are blocked along with the corresponding spells.
- Disintegrate - Blocked.
- Incinerate - Blocked.
- Summon: Tibbers (U) - Initial damage blocked. Tibbers can of course still attack you and his burning still damages you regardless of SS.
- Ashe:
- Frost Shot - Not blocked. Attack toggle.
- Volley - Blocked. You don't get slowed nor damaged.
- Enchanted Crystal Arrow (U) - If hit directly: blocked, no stun or damage. AoE still damages and slows everyone around. If someone else near you is hit, then shield does not pop, and you get slowed and damaged.
- Brand:
- Blaze (P) - The passive isn't applied, triggered nor refreshed if a spell is blocked.
- Sear - Blocked.
- Pillar of Flame - Blocked.
- Conflagration - Both casting on you and the AoE are blocked. If you are ablaze and get hit by the spell it will not trigger AoE.
- Pyroclasm (U) - Blocks 1 bounce.
- Blitzcrank:
- Rocket Grab - Blocked. You're not pulled or damaged. The hand stays on you for a bit though. Funny ;]
- Power Fist - Blocked.
- Static Field (U) - Passive effect is not blocked. Active effect is (both damage and silence).
- Caitlyn:
- Headshot (P) - Not blocked.
- Piltover Peacemaker - Blocked.
- Yordle Snap Trap - Blocked.
- 90 Caliber Net - Blocked.
- Ace in the Hole (U) - Damage blocked. Targeting cannot be blocked.
- Cassiopeia:
- Noxious Blast - Blocked.
- Miasma - Not blocked. AoE DoT.
- Twin Fang - Blocked. If you were poisoned, Cassiopeia still gets her cooldowns reduced.
- Petrifying Gaze (U) - Blocked. Both variants.
- Cho'Gath:
- Rupture - Blocked.
- Feral Scream - Blocked.
- Vorpal Spikes - Not blocked. Attack enhancer.
- Feast (U) - Blocked.
- Corki:
- Phosphorus Bomb - Blocked.
- Valkyrie - Not blocked.
- Gatling Gun - Not blocked.
- Missile Barrage (U) - Blocked, both direct hits and the splash.
- Darius:
- Hemorrhage (P) - Autoattacks not blocked. Blocked skills don't apply stacks.
- Decimate - Blocked.
- Cripting Strike - Entire damage blocked.
- Apprehend - Blocked.
- Noxian Guillotine (U) - Blocked.
- Dr. Mundo:
- Infected Cleaver - Blocked.
- Burning Agony - Not blocked. AoE.
- Draven:
- Wicked Blades (P) - Not blocked.
- Spinning Axe - Not blocked.
- Stand Aside - Blocked.
- Whirling Death (U) - One pass blocked.
- Evelynn:
- Hate Spike - Blocked.
- Shadow Walk - Slow blocked if used as an attack. If Eve comes out of Stealth with a skill, the skill will be blocked, but you get slowed.
- Ravage - Blocked.
- Ezreal:
- Mystic Shot - Blocked.
- Essence Flux - Blocked. Bugged - Destroys allied Spell Shields!
- Arcane Shift - Blocked.
- Trueshot Barrage (U) - Blocked.
- Fiddlesticks:
- Terrify - Blocked.
- Drain - Blocked cast.
- Dark Wind - Blocks 1 bounce. Doesn't silence.
- Crowstorm (U) - Not blocked. AoE.
- Fiora:
- Lunge - Damage from 1 Lunge is blocked.
- Riposte - Damage from the Riposte can be blocked. It's like playing ping-pong :P
- Blade Waltz (U) - 1 hit blocked. Blade Waltz continues as normal.
- Fizz:
- Urchin Strike - Blocked.
- Seastone Trident - Not blocked.
- Playful / Trickster - Blocked.
- Chum the Waters (U) - If hit by the fish during it's flight, the fish drops to the ground and will detonate after a while. It can't be picked up by the same person. If the fish is on the ground, you can pick it up and not have SS broken. The shark bite can be completely blocked by SS, regardless if you have the fish or someone else.
- Galio:
- Resolute Smite - Blocked.
- Righteous Gust - Blocked. Speed boost effect still persists.
- Idol of Durand (U) - The ulti taunts at the time of casting and once every 0.5 sec, and can't taunt the same target twice. You can block any taunt with Spell Shield and won't get taunted by the spell any more. If you have Mercucy's Treads you can use Spell Shield to block the damage burst by spamming E and getting the shield up after the taunt ends.
- Gangplank:
- Grog Soaked Blade (P) - Not blocked.
- Parrrley - Blocked.
- Cannon Barrage (U) - Blocks one cannonball. Does not block the slow.
- Garen:
- Decisive Strike - Blocked.
- Judgment - Not blocked.
- Demacian Justice (U) - Blocked.
- Gragas:
- Barrel Roll - Blocked.
- Body Slam - Blocked.
- Explosive Cask (U) - Blocked.
- Graves:
- Buckshot - Blocked, all bullets.
- Smoke Screen - Damage blocked. Slow and vision reduction is not blocked.
- Collateral Damage (U) - Both damage components can be blocked. The bullet still explodes when hiting you, damaging everyone else.
- Hecarim:
- Rampage - Blocked.
- Spirit of Dread - Not blocked.
- Devastating Charge - Not blocked. BUGGED I say.
- Onslaught of Shadows (U) - BUGGED to hell. Spell shield is destroyed at the time of casting, much like Orianna's Q. Even if it's not broken, best case scenario you'll block half the damage. You'll always get terrified and take some damage.
- Heimerdinger:
- Hextech Micro-Rockets - Blocked.
- CH-1 Concussion Grenade - Blocked. Everything gets blocked: damage, blind and stun.
- Irelia:
- Bladesurge - Blocked. Still dashes to target.
- Hiten Style - Not blocked.
- Equilibrium Strike - Blocked. (Both variants)
- Transcendent Blades - 1 blade can be blocked, but she still lifesteals as if she dealt damage.
- Janna:
- Howling Gale - Blocked.
- Zephyr - Blocked.
- Monsoon (U) - Pushback blocked. The skill works normally on others.
- Jarvan IV:
- Martial Cadence (P) - Not blocked.
- Dragon Strike - Damage and debuff blocked. A knockup from this skill is not blocked.
- Golden Aegis - Slow blocked. Shield generated normally.
- Demacian Standard - Damage from the landing is blocked.
- Cataclysm (U) - Damage blocked. Walls are created normally.
- Jax:
- Leap Strike - Jax still jumps to you, but SS will blocked the damage. Empowered Leap Strikes also blocked.
- Empower - Blocked.
- Counter Strike - Damage and stun blocked.
- Grandmaster's Might (U) - The extra damage is not blocked.
- Karma:
- Heavenly Wave - Blocked. Mantrad Waves still heal.
- Spirit Bond - Both casting the bond on you, and passing through the bond are blocked. You cannot be hit a second time with the same bond.
- Soul Shield - The damage from the explosion is blocked.
- Karthus:
- Lay Waste - Blocked. Since Karthus tends to spam this, you can farm mana if you want.
- Wall of Pain - Not blocked! Buged. Bugged I say!
- Defile - Not blocked.
- Requiem (U) - Blocked if you cast SS before the lightning hits you and deals damage. Having SS up when he starts casting doesn't block the spell.
- Kassadin:
- Null Sphere - Blocked.
- Nether Blade - Not blocked. Attack enhancer.
- Force Pulse - Blocked.
- Riftwalk (U) - Blocked.
- Katarina:
- Bouncing Blade - Blocked. Killer Instincts effect also blocked.
- Shunpo - Damage blocked. Killer Instincts effect not blocked.
- Death Lotus (U) - Blocks only 1 tic.
- Kayle:
- Reckoning - Blocked.
- Righteous Fury - Not blocked. Attack enhancer.
- Kennen:
- Mark of the Storm (P) - You can block the 3rd mark's stun. However, the only way to inflict the 3rd mark through your SS is by using the bonus of the passive component of Electrical Surge.
- Thundering Shuriken - Blocked.
- Electrical Surge - Active blocked. Passive 'attack enhancer' part cannot be blocked and will mark you.
- Lightning Rush - Blocked. You can only get hit once, so if you block it, he cannot re-apply a mark by touching you again.
- Slicing Maelstrom (U) - Blocks only 1 tic.
- Kog'Maw:
- Icathian Surprise (P) - The explosion damage is blocked.
- Caustic Spittle - Blocked.
- Bio-Arcane Barrage - Not blocked. Attack enhancer.
- Void Ooze - Damage blocked. You still get slowed when walking on the trail regardless of having SS up.
- Living Artillery (U) - Blocked. No damage or reveal.
- LeBlanc:
- Sigil of Silence - Blocked. Bonus damage and silence requires dealing magic damage again, and you can block that. If you do, the debuf fizzles out and does nothing.
- Distortion - Blocked. She still jumps and can jump back.
- Etereal Chains - You can block the cast of the chains, but not the after effect.
- Mimic (U) - Any mimicked spell behaves the same way as a regural spell.
- Lee Sin:
- Sonic Wave - Blocked. Lee Sin cannot jump to you.
- Resonating Strike - Damage blocked. The jump isn't.
- Tempest - Blocked.
- Cripple - Blocked.
- Dragon's Rage (U) - Blocked, no knockback or damage. You can also block the damage and knockup of someone being kicked into you.
- Leona:
- Sunlight (P) - Proc not blocked. Blocked skills do not apply Sunlight.
- Shield of Daybreak - Stun and extra damage blocked, but you still take auto attack damage.
- Eclipse - Detonation is blocked. Shield duration is extended even if you're the only target hit.
- Zenith Blade - Blocked, but Leona skill teleports to the farthest target hit. (you or anyone else)
- Solar Flare (U) - Blocked.
- Lulu:
- Pix, Faerie Companion (P) - Damage from Pix cannot be blocked.
- Glitterlance - Blocked. You cannot get hit by the other Glitterlance.
- Whimsy - Blocked.
- Help, Pix! - Damage and reveal blocked. Pix will still follow you, and Pix himself reveals fog of war in a small area around him.
- Wild Growth (U) - Knockback blocked.
- Lux:
- Illumination (P) - Not blocked. Auto attacks will proc Illumination and damage you regardless.
- Light Binding - Blocked. If you're the first target hit, the snare continues and can hit a second target for 50% of its effect.
- Lucent Singularity - Slow is not blocked, but the detonation damage is blocked.
- Finales Funkeln (U) - Blocked.
- Malphite:
- Seismic Shard - Blocked.
- Brutal Strikes - Not blocked. Attack enhancer.
- Ground Slam - Blocked.
- Unstoppable Force (U) - Blocked.
- Malzahar:
- Call of the Void - Blocked. Remember that there's a delay before the silence/damage kicks in.
- Null Zone - Not blocked. AoE.
- Malefic Visions - Blocked both if cast on you and if you catch it via a infected unit dieing.
- Nether Grasp (U) - Blocked. No stun, no damage. Malzahar doesn't continue channeling.
- Maokai:
- Sap Magic (P) - Not blocked.
- Arcane Smash - Blocked, regardless of the distance.
- Twisted Advance - Blockes damage and root (still moves to you).
- Sapling Toss - Both landing damage and explosion damage can be blocked.
- Vengeful Maelstrom (U) - Damage burst is blocked.
- Master Yi:
- Alpha Strike - Blocked. It's worth noting, that SS pops the moment Yi would hit/damage you, and not the moment he uses the skill. You can use SS the moment you see the animation and still make it. Also, if he used AS on you, and you block it, then he'll appear at the place he cast it, and not beside you, so you'll foil his attempts to chase.
- Miss Fortune:
- Double Up - Blocked. Both the first hit and the ricochet can be blocked.
- Impure Shots - Not blocked.
- Make It Rain - Not blocked. AoE.
- Bullet Time (U) - Not blocked. AoE.
- Mordekaiser:
- Mace of Spades - If used on you: Not blocked. If used on someone else, the shrapnel can be blocked.
- Creeping Death - Not blocked. AoE.
- Siphon of Destruction - Blocked.
- Children of the Grave (U) - You can block the cast of the skill, but not the fatal tic.
- Morgana:
- Dark Binding - Blocked.
- Tormented Soil - Not blocked. AoE.
- Soul Shackles (U) - Blocked if you stop the cast. If you are already chained, you will get damaged and stunned regardless.
- Nasus:
- Siphoning Strike - Not blocked. Active attack enhancer.
- Wither - Blocked.
- Spirit Fire - Not blocked. AoE.
- Fury of the Sands (U) - Not blocked. You still take damage while standing near him.
- Nautilus:
- Staggering Blow (P) - Root blocked, but not the damage.
- Dredge Line - Blocked. Nautilus still moves about half the distance to his target.
- Titan's Wrath - Not blocked.
- Riptide - One of three waves of explosions is blocked.
- Depth Charge (U) - Cast not blocked. Any explosion (on you, someone nearby or when the ultimate is traveling to another target) is blocked. Each target can only get hit once.
- Nidalee:
- Javelin Toss - Blocked.
- Bushwhack - Blocked. You can disarm traps.
- Takedown - Blocked.
- Pounce - Blocked.
- Swipe - Blocked.
- Nocturne:
- Umbra Blades (P) - Not blocked.
- Duskbringer - Blocked. You do not leave a trail behind you, though you receive an aura particle.
- Unspeakable Horror - The cast can be blocked, but you can't block the fear itself (does not break SS).
- Paranoia (U) - The blindness will be blocked. The damage from his dash can also be blocked.
- Nunu:
- Ice Blast - Blocked.
- Absolute Zero (U) - Final damage can be blocked. Slow is not blocked and does not pop your shield.
- Olaf:
- Undertow - Blocked. Doesn't matter if the axe hits you of flies through you, since it does the same thing. The axe in the ground does nothing.
- Reckless Swing - Blocked. Still damages Olaf.
- Orianna:
- Clockwork Windup (P) - Not blocked.
- Command: Attack - Bugged, breaks Spell Shield when the move command is given, but damages when the ball passes through. So if an attack order is given towards a far away target, the shield will break before the ball reaches the target and the ball will damage the target when it reaches him. If the enemy is right next to the ball when it moves, the shield will manage to block the damage as it should.
- Command: Dissonance - Damage blocked. Slow AoE not blocked.
- Command: Protect - Damage blocked.
- Command: Shockwave (U) - Blocked.
- Pantheon:
- Spear Shot - Blocked.
- Aegis of Zeonia - Blocked.
- Heartseeker Strike - Not blocked.
- Grand Skyfall (U) - The damage and slow can be blocked at the moment Pantheon lands.
- Poppy:
- Devastating Blow - Blocked.
- Heroic Charge - Blocked. Poppy will charge to you and stop at your location. She won't push or damage you.
- Diplomatic Immunity (U) - Blocked! If Poppy tried to cast DI on your SS, then the shield will pop and DI will not work.
- Renekton:
- Cull the Meek - Blocked. Does not heal Renekton for the blocked damage.
- Ruthless Predator - Blocked.
- Slice and Dice - Both can be blocked, but not with the same shield. Renekton can still use Dice after hiting your Spell Shield.
- Dominus (U) - Not blocked. You still take damage while standing near him.
- Riven:
- Runic Blade (P) - Not blocked.
- Broken Wings - Damage not blocked, but the knockback from the 3rd hit is.
- Ki Burst - Blocked.
- Wind Slash (U) - Blocked.
- Rumble:
- Junkyard Titan (P) - Not blocked.
- Flamespitter - Not blocked.
- Electro-Harpoon - 1 shot can be blocked.
- The Equalizer (U) - Blocks the initial impact damage, but not the AoE after-effects.
- Rammus:
- Powerball - Blocked. Both a direct hit, and splash.
- Puncturing Taunt - Blocked.
- Tremors (U) - Not blocked. AoE.
- Ryze:
- Overload - Blocked.
- Rune Prison - Blocked.
- Spell Flux - Blocks 1 bounce.
- Desperate Power (U) - AoE damage from other tarets near you is not blocked.
- Sejuani:
- Frost (P) - Not blocked.
- Arctic Assault - Blocked.
- Northern Winds - Not blocked.
- Permafrost - Blocked.
- Glacial Prison (U) - Blocked.
- Shaco:
- Jack In The Box - You can block the Fear that the box gives you when you pop it!
- Two-Shiv Poison - Blocked.
- Hallucinate (U) - The detonation of the clone is blocked.
- Shen:
- Ki Strike (P) - Not blocked. Attack enhancer.
- Vorpal Blade - Blocked.
- Shadow Dash - Blocked.
- Shyvana:
- Twin Bite - Blocks only 1 hit. You still take autoattack damage. Dragon Form: Cleave blocked.
- Burnout - Not blocked. AoE.
- Flame Breath - Blocked.
- Dragon's Descent - Cast damage and knockback blocked.
- Singed:
- Poison Trail - Not blocked. Toggle. You get poisoned if you walk into the clouds.
- Mega Adhesive - Not blocked. AoE.
- Fling - Blocked. You're not thrown
- Sion:
- Cryptic Gaze - Blocked.
- Death's Caress - Blocked.
- Sivir:
- Boomerang Blade - 1 hit gets blocked. You can still be hit on the way back.
- Ricochet - Not blocked.
- Skarner:
- Crystal Slash - Both versions are blocked.
- Fracture - Damage and mark apply is blocked, but the consumption of the mark is not.
- Impale (U) - Blocked.
- Sona:
- Power Chord (P) - Blocked. Her extra strong attack can be blocked completly.
- Hymn of Valor - Active effect blocked.
- Crecendo (U) - Blocked.
- Soraka:
- Starcall - Blocked.
- Infuse - Blocked.
- Swain:
- Decrepify - Blocked.
- Nevermore - Blocked.
- Torment - Blocked.
- Ravenous Flock (U) - Not blocked.
- Talon:
- Noxian Diplomacy - Blocked.
- Rake - Blocks 1 hit, but the blades hit when coming back.
- Cutthroat - Blocked. Still flashes.
- Shadow Assault (U) - Blocks 1 hit (so activation OR deactivation hit).
- Taric:
- Shatter - Blocked.
- Dazzle - Blocked.
- Radiance (U) - Blocked.
- Teemo:
- Blinding Dart - Blocked.
- Toxic Shot - Attack enhancer. Poison doesn't get blocked.
- Noxious Trap (U) - Blocked. The explosion will still damage nearby units.
- Tristana:
- Rocket Jump - Blocked. She still jumps of course, but landing doesn't deal damage or slow.
- Explosive Shot - Blocked. You can block both a direct shot AND the explosion if Tristana kills a minion near you (hint: free mana)
- Buster Shot (U) - Blocked. Doesn't damage or push you back.
- Trundle:
- Rabid Bite - Blocked.
- Pillar of Filth - Not blocked. You'll have to run around it.
- Agony (U) - Blocked.
- Tryndamere:
- Mocking Shout - Blocked. Both effects are blocked regardless of facing direction.
- Spinning Slash - Damage blocked.
- Twisted Fate:
- Wild Cards - Blocked.
- Pick A Card - All effects of the card (bonus damage, slow, stun, mana regen, AoE) are blocked. You still get hit for the auto attack damage though
- Stacked Deck - The extra damage is blocked.
- Destiny (U) - Blocked. If you have SS up when TF uses Destiny, the shield will pop, and your location will not be revealed.
- Twitch:
- Deadly Venom (P) - Attack enhancer. Poison doesn't get blocked.
- Debilitating Poison - Blocked.
- Expunge - Blocked. Venom stacks still get removed.
- Spray and Pray (U) - Not blocked. Attack enhancer.
- Udyr:
- Tiger Stance - Activation effect not blocked.
- Bear Stance - Stun is blocked. The timer will start regardless so you're safe for another 6 seconds.
- Phoenix Stance - Activation effect (pulsing waves) are blocked on 1 tick. Persistent effect (wave of fire every 4 hits) is also blocked.
- Urgot:
- Acid Hunter - Blocked.
- Noxian Corrosive Charge - Blocked. You don't get debufed and Acid Hunters won't home in on you.
- Hyper-Kinetic Position Reverser (U) - Blocked. You don't get transported, but Urgot still receives the Armor and Magic Resist buff.
- Varus:
- Piercing Arrow - Blocked.
- Blighted Quiver - Blocked skills do not proc Blight.
- Hail of Arrows - Damage blocked. Healing debuff is applied by the AoE and is not blocked.
- Chain of Corruption (U) - Blocked. Stops spreading. If someone else gets hit, the chain will spread to you, but you can block it.
- Vayne:
- Tumble - Not blocked. Attack enhancer.
- Silver Bolts - Not blocked.
- Condemn - Blocked. Does not apply a Silver Bolt stack when blocked.
- Veigar:
- Baleful Strike - Blocked.
- Dark Matter - Blocked.
- Event Horizon - Blocked. If you have SS and it's cast on you, it'll get blocked. You can cast SS and walk right through the border to chase or run. You can only block one pass though, so don't try to walk through it again, or walk on the edge.
- Primordial Burst (U) - Blocked.
- Viktor:
- Power Transfer - Blocked. Does not affect shield / speed boost.
- Gravity Field - Stun blocked. Slow is not blocked.
- Death Ray - Blocked.
- Chaos Storm (U) - Cast damage blocked. One of the proceding lightning bolts can also be blocked.
- Vladimir:
- Transfusion - Blocked, but Vladimir still heals himself normaly.
- Sanguine Pool - Not blocked. AoE.
- Tides of Blood - Blocked. Still gives him regeneration and builds stacks as normal.
- Hemoplague (U) - The cast can be completely blocked, but if you're infected you can't block the damage.
- Volibear:
- Rolling Thunder - Toss blocked, damage not blocked.
- Frenzy - Blocked.
- Majestic Roar - Blocked.
- Thunder Claws (U) - Chain lightning can be blocked. If you are Volibear's main target you will block all damage, both from the attack and lightning.
- Warwick:
- Hungering Strike - Blocked.
- Blood Scent - Not blocked.
- Infinite Duress (U) - Blocked. He jumps to you, and swings his arms... but that's it.
- Wukong:
- Crushing Blow - All damage and debufs blocked.
- Decoy - Damage when Decoy disapears blocked.
- Nimbus Strike - Damage blocked.
- Cyclone (U) - Knockup and 1 tick of damage blocked.
- Xerath:
- Arcanopulce - Blocked
- Mage Chains - Blocked. If you're marked, you can Spell Shield the followup spell to negate the stun and remove the mark.
- Arcane Barrage (U) - Blocks 1 cast.
- Xin Zhao:
- Three Talon Strike - Only the knockup effect of the 3rd hit is blocked. Hits still do bonus damage.
- Audacious Charge - Both a direct charge and the splash damage (and slow) are blocked.
- Crescent Sweep (U) - Blocked.
- Yorick:
- Unholy Covenant (P) - Extra damage from this passive is not blocked. All skills summon Ghouls normally, regardless of being blocked or not. None of the Ghoul interactions (basic attacks from them, slow aura, life drain etc.) can be blocked.
- Omen of War - Blocked. Yorick still gets his speed boost.
- Omen of Pestilence - Blocked. Due to the presence of the ghoul it's hard to tell if the slow is blocked, but I assume so.
- Omen of Famine - Blocked. Yorick still gets healed.
- Ziggs:
- Short Fuse (P) - Not blocked.
- Bouncing Bomb - Blocked.
- Satchel Charge - Blocked.
- Hexplosive Minefield - Blocks 1 mine. (can block several only if they explose at the exact same time, so you'd have to hae the minefield cast on you or flash into it). The next mine triggered still does full damage.
- Mega Inferno Bomb (U) - Blocked.
- Zilean:
- Time Bomb - Blocks the casting of the bomb. Does not block the detonation on you, or a friend or foe nearby. (Detonations do not pop your shield.)
- Time Warp - Blocked.