From some of the theorycrafting websites the stat priority changes slightly depending which one you are looking at and i just wanted to get some thoguhts on which one is actually the best to choose.
Icy Veins: Bonus Armor > Mastery > Multistrike > Versatility > Haste > Critical Strike.
Noxxic: Bonus Armor > Multistrike >= Haste > Versatility > Mastery >= Critical strike
My opinion: Bonus Armor > Multistrike >= Mastery > Versatility > Haste > Critical strike
The reason for having multistrike below BA (Bonus armor) is because Due to the change in death strike's heal it does not change dependant on damage taken in x period of time. meaning that it only gives a static heal. (Excluding Resolve). by tkaing multistrike this will allow you to be able to gain extra healing on average with death Strike's which counters all damage types (Excluding healing reduction abilities).
The reason for not taking mastery is because it gives a physical damage absorb %. This admitibly is very nice allowing the dk to minimise the spike damage he is receiving from incoming attacks BUT it is only relevent to physical damage.
In return i feel that having a higher chance for multiple heals from a ms proc on DS over a full boss fight would be more beneficial then having mastery as a top prio stat. But this does mean that there is a little more spike damage compared to a full mastery DK.. but if the DS are used at the right time and the healers are aware of this then the outcome should still be more beneficial.
Currently i am tanking with a bear who has 10ilvl's on me (540odd - 550odd) According to recount during the average boss fight i am still within 2% of damage taken but my self healing with this stat priority is 3/4 x higher (I know i am a dk).. i.e Bear = 3k Hps DK = 9 to 15k hps)
Even though i think priotising ms over mastery i still believe mastery is very important and thats why i feel it isn't far behind ms in importance.
PS sorry if i haven't explained my point of view very well..
If you have any suggestions why my theory is wrong then please let me know and i will change my personal stat priorty. thanks people

Dec 20, 2019 Best Blood Death Knights rankings (PvE) Last Database Update: 20 Dec 2019 - Players with 1/8 or more bosses killed in Mythic mode - Add a character. Rank Class Spec. Icy veins guide: unholy - death strike not mentioned at all I'm getting back into DK, and I've been reading the UH guide on icy veins. There seems to be no mention of death strike at all. Well to be honest, i have read up on homepages like tankspot, elitistjerks, and here on icy veins, but they are still complaining about me taking too much damage, i am now blaming it on gear, as i dunno what i can do different myself. I will try and update this post as i (hopefully) gear up more.

Icy Veins Blood Dk Dmg 3

  • Targets1
  • Item Level445
  • Encounter TypeMax
Icy
  • 1Arcane MageView Breakdown48,112 DPS
  • 2Beast Mastery HunterView Breakdown45,900 DPS
  • 3Enhancement ShamanView Breakdown44,628 DPS
  • 4Marksmanship HunterView Breakdown44,274 DPS
  • 5Unholy Death KnightView Breakdown43,594 DPS
  • 6Elemental ShamanView Breakdown43,383 DPS
  • 7Balance DruidView Breakdown43,106 DPS
  • 8Survival HunterView Breakdown42,588 DPS
  • 9Havoc Demon HunterView Breakdown42,250 DPS
  • 10Frost MageView Breakdown41,427 DPS
  • 11Frost Death KnightView Breakdown41,237 DPS
  • 12Windwalker MonkView Breakdown41,230 DPS
  • 13Assassination RogueView Breakdown40,681 DPS
  • 14Subtlety RogueView Breakdown40,619 DPS
  • 15Fire MageView Breakdown40,606 DPS
  • 16Feral DruidView Breakdown40,526 DPS
  • 17Retribution PaladinView Breakdown40,424 DPS
  • 18Destruction WarlockView Breakdown39,808 DPS
  • 19Demonology WarlockView Breakdown39,749 DPS
  • 20Affliction WarlockView Breakdown39,078 DPS
  • 21Outlaw RogueView Breakdown38,814 DPS
  • 22Shadow PriestView Breakdown35,864 DPS
  • 23Arms WarriorView Breakdown28,754 DPS
  • 24Fury WarriorView Breakdown28,511 DPS

DPS Rankings Overview

Icy veins blood dk dmg 1

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.
We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.
If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them in Part I and Part II.

Common Questions

Unholy Dk Icy Veins

The damage meters for my boss fights look very different than these rankings. Why?
There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

Build
  • Fight Length: Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.
  • Multiple Targets: The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.
  • Player Variables: Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but they’ll rarely predict the outcome of a specific encounter with all its unique factors.

How do these rankings compare to other sources that use raid logs to show spec comparisons?
Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.
While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.
Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.