Galio needs a lot of farm to be effective. Without farm, his damage is laughable. His utility is mediocre at best. His ultimate is strong, but the damage will be low without good items. Comment below rating threshold, click here to show it. ↑ Zed's profile page at LeagueOfLegends.com. Fandom Apps Take your favorite fandoms with you and never miss a beat. Mar 22, 2017 Galio designates an allied champion's current position as his landing spot and grants 20/30/40% + (8% per 100 bonus MR ) damage reduction to that ally until he lands. When Galio lands, enemies in the area take 150/250/350 (+70% AP) magic damage and are knocked into the air for 0.75 seconds (1.25 seconds in the center). .Changelist 3/9. Fixed a bug where E mana cost was 3550 instead of 50 Q Max HP% damage vs monsters limit: 300 - 150.Changelist 3/10. Tank Galio looks to be out of line both damage and durability wise, draining power out of the base numbers and putting them back to AP ratios and Q. Full tank passive damage will drop significantly.
The latest major League of Legends update, Patch 9.15, feature a variety of champion balance changes, including updates for new champion Qiyana and further adjustments for Swain and Poppy. League of Legends patch 9.14 releases tomorrow, bringing tons of changes to Riot Games MOBA. You may be too busy with trying out the new patch forTeamfight Tactics to go back to Summoner's Rift.
The latest major League of Legends update, Patch 9.15, feature a variety of champion balance changes, including updates for new champion Qiyana and further adjustments for Swain and Poppy.
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Riot stated in Patch 9.14, which introduced some new counter mechanics that they don’t intend to make any major fundamental changes to the game until the end of the season, but they are continuing to keep on top of champion balance.
The latest patch retreads some familiar territory for recent updates, once again targeting the likes of Swain and Poppy for balance adjustments. Meanwhile, new champion Qiyana is also getting a minor nerf to her Audacity range, while the cooldown on her ultimate now scales with level.
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The patch also introduces some buffs to Galio, who got hit so hard in the previous patch that his pick rate dropped as low as 0.6%, but whether the changes to his passive cooldown and Justice Punch damage will be enough for the champion to really recover remains to be seen.
The patch also heralds the arrival of the new PROJECT skins for Pyke, Irelia, Warwick, Jinx, and Akali, which will be released on August 1.
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The full notes for the 9.15 update can be found below.
Q cooldown refund on monsters decreased.
We're slowing down Evelynn's clear speed especially in the early game.
Q - Hate Spike
COOLDOWN REFUND :: 60% when hitting monsters >>> 50% when hitting monsters
Passive cooldown scales with CDR; damage increased. E damage increased.
We've pulled a lot of power out of Galio's more reliable combos. But now he'll be rewarded with a higher payoff if he's able to land more inconsistent abilities like his E.
Passive - Colossal Smash
[NEW] COOLDOWN :: 5 seconds at all ranks >>> 5 seconds, affected by CDR
DAMAGE :: 15-180 (levels 1-18) >>> 15-200 (levels 1-18)
E - Justice Punch
BASE DAMAGE :: 80/120/160/200/240 >>> 90/130/170/210/250
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E armor per stack increased.
Graves is underperforming across the board right now, so we're buffing his defenses to help him survive better in the early game and generally be more comfortable brawling.
E - Quickdraw
ARMOR PER STACK :: 5/7.5/10/12.5/15 >>> 8/11/14/17/20
Empowered E shield decreased.
The 9.13 revert on Karma's movement speed wasn't enough to knock her pro presence down to healthy levels so we're giving her another nerf.
Empowered E - Defiance
BONUS SHIELD :: 30/90/150/210 (+0.6 ability power) >>> 25/80/135/190 (+0.5 ability power)
Q base damage increased.
You don't crush bug. Bug crushes you.
Q - Taste Their Fear
BASE DAMAGE :: 50/75/100/125/150 >>> 60/85/110/135/160
LeBlanc
E base root damage increased.
Landing the root on LeBlanc's E doesn't carry as much weight as it should in the late game. We’re matching the reward to its risk.
E - Ethereal Chains
BASE ROOT DAMAGE :: 60/90/120/150/180 >>> 70/110/150/190/230
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Q base damage increased.
Lee Sin is underperforming at most levels of solo queue play, and while he's more present at higher skill brackets, his clear weaknesses and counters make him risky to pick even where he <em>is</em> showing up. We're giving Lee a slight bump which should help solo queue players across the board.
Q - Resonating Strike/Sonic Wave
SONIC WAVE BASE DAMAGE :: 50/75/100/125/150 >>> 55/80/105/130/155
RESONATING STRIKE MINIMUM DAMAGE :: 50/75/100/125/150 >>> 55/80/105/130/155
RESONATING STRIKE MAXIMUM DAMAGE :: 100/150/200/250/300 >>> 110/160/210/260/310
Base health and health growth increased. R AP ratio increased.
Helping Liss across the board with more early game defense and late game damage.
Base Stats
HEALTH :: 518 >>> 550
HEALTH GROWTH :: 87 >>> 90
R - Frozen Tomb
DAMAGE RATIO :: 60% ability power >>> 75% ability power
R base damage increased later.
Lucian is fine in the early and mid game, but he could be more useful in the late game. Buffing his ultimate so he doesn't completely fall off.
R - The Culling
BASE DAMAGE :: 20/35/50 per shot >>> 20/40/60 per shot
Q slow increased. W base cleave damage increased.
Our 9.14 changes were intended to be a moderate buff, but we were a bit too cautious and undershot as a result. We’re giving him some more power, alongside some bugfixes.
Q - Seismic Shard
SLOW :: 15/20/25/30/35% >>> 20/25/30/35/40%
W - Thunderclap
BASE CLEAVE DAMAGE :: 20/35/50/65/80 >>> 30/45/60/75/90
BUGFIX :: Cleave damage will now trigger Hunter's Talisman
R - Unstoppable Force
BUGFIX :: Now casts at max range if used outside of max range
W movement speed increased.
Last patch's set of changes actually reduced Poppy's solo queue performance slightly, so we’re buffing her a tiny bit so things end up more net neutral.
W - Steadfast Presence
MOVEMENT SPEED :: 35% >>> 40%
E no longer damages targets outside of its range. R cooldown now scales. Health packs in ARAM now grants her River.
We adjusted Qiyana's E so that its range reads more accurately when targets Flash or dash away. Now even if she cast it within range at the time, Audacity shouldn't damage enemies if they're visually out of range by the time it lands. We’re also bumping up her R cooldown to more standard levels now that players have had some time to learn to use it.
W - Terrashape
RIVER ELEMENT IN ARAM :: Qiyana can now empower her blade with River from health packs in Howling Abyss
E - Audacity
DAMAGE RANGE :: Now only damages targets if within 250 range at the end of the dash <em>(Enemies that dash or Flash away can now dodge Audacity's damage)</em>
R - Supreme Display of Talent
COOLDOWN :: 100 seconds >>> 120/100/80 seconds
W shield decreased.
Rumble shouldn't be able to shrug off early damage so easily.
W - Scrap Shield
BASE SHIELD :: 100/130/160/190/220 >>> 80/110/140/170/200
BASE EMPOWERED SHIELD :: 150/195/240/285/330 >>> 120/165/210/255/300
Q base damage increased.
Soraka's on the weaker side now compared to other enchanters. We're giving back some damage on her Q, especially since we increased its cooldown.
Q - Starcall
BASE DAMAGE :: 60/95/130/165/200 >>> 75/110/145/180/215
R - Wish
BUGFIX :: Soraka's <strong>R - Wish</strong> now properly goes on cooldown when she dies while casting
Q range reverted to pre-9.14 range.
Reverting back to the old range on Swain’s Q since it resulted in awkward situations where he would miss more frequently after pulling somebody rooted from a max range E.
Q - Death's Hand
BOLT RANGE :: 625 >>> 725
R damage per sphere increased late.
As a match progresses, it gets harder and harder for Syndra to get into ult range of the target she's after. We’re improving the late-game payout she gets when she does manage to reach that priority target.
R - Unleashed Power
BASE DAMAGE PER SPHERE :: 90/135/180 >>> 90/140/190
E wall hit damage increased; damage now applied instantly.
Landing Vayne's E is one of the most skill-expressive portions of her kit, so we’re increasing the payout and satisfaction for when she pulls it off. Also, we're fixing a problem that's mostly annoying when Vayne tries to last hit. Condemn's damage now applies instantly to targets so that minions that should have died from her Condemn will do so immediately instead of staying alive as they're moving back (and risk getting hit by a turret shot).
E - Condemn
WALL HIT DAMAGE :: 100% of Condemn's damage >>> 150% of Condemn's damage
DAMAGE TIMING :: Now deals Condemn's damage instantly, instead of after the knockback
R range flattened.
We're amping up Xerath’s identity as a long-ranged artillery mage by letting him access his most unique facet (his crazy range) earlier in the game.
R - Rite of the Arcane
RANGE :: 3200/4400/5600 >>> 5000
Mac users, rejoice! At the end of every game, you'll no longer see static Victory and Defeat banners and instead, get new animated versions that are shipping to both Mac and PC. In addition, the banner animations will now scale properly with the visual quality selected in the game options.
Much like the beloved VHS player that you could no longer keep in your storage closet, we're removing the option to use the old bronze gauntlet from the game.