Warframe Passive: Increases physical damage and elemental damage by 25%. Operator Passive: Increases the Operator's Amp and Void Beam energy capacity by 40% and regeneration by 60%. Void Blast: Increases damage dealt by 200% as. Heat and can be charged, and releases a ball of fire that deals 250%. Heat damage and explodes after 0.6 seconds.

Damage amplification increases the damage dealt or taken by a hero.

Does Leveling Amp Increase Dmg Cost

  • Jun 21, 2015  As long as the input signal increases, if there is available voltage and current from the amplifier, there will be available power to send to the speaker. If not, and the amplifier attempts to increase the signal beyond the fixed boundaries of the rail voltage you get what is known as amplifier.
  • Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage.
  • A leveling amplifier is a great piece of gear for mastering. Like a compressor or limiter is reduces the dynamic range of your track, but has a few unique features that make it a go-to tool for many producers.
  • The stats don't increase with level, but at level 30 you can get them gilded which does increase their stats.
  • 4Calculation

Abilities that amplify damage dealt[edit | edit source]

HeroAbilityAmount
AnaNano Boost+50%
BaptisteAmplification Matrix+100%
MercyCaduceus Staff+30%
OrisaSupercharger+50%

Caduceus Staff, Nano Boost, and Supercharger are considered damage boosts. Projectiles are only amplified by them if the hero was being damage boosted when they were released.

Abilities that amplify damage taken[edit | edit source]

HeroAbilityAmount
ZenyattaOrb of Discord+25%

Abilities that cannot be damage boosted[edit | edit source]

The following abilities cannot have their damage dealt amplified by damage boosting the hero.

Most of these are also applicable with Amplification Matrix, except B.O.B.'s charge attack, which can be amplified via damage boosts but not with Amplification Matrix, and Torbjörn's turret, which cannot be amplified via damage boosts but can with Amplification Matrix.

  • Ashe:B.O.B.
    • B.O.B.'s own damage can be amplified, but amplifying Ashe's damage does not affect B.O.B.
  • D.Va:Self-Destruct
  • Hanzo:Dragonstrike
    • The arrow can be amplified, but the dragons cannot.
  • Junkrat:Steel Trap, RIP-Tire
  • Sigma:Gravitic Flux
    • The lift can be amplified, but the slam cannot.
  • Symmetra:Sentry Turret
  • Torbjörn:Deploy Turret, Molten Core
    • The turret's own damage can be amplified with Amplification Matrix, but amplifying Torbjörn's damage does not affect the turret.
    • The impact damage from Molten Core can be amplified, but the damage over time cannot.
  • Widowmaker:Venom Mine
  • Wrecking Ball:Minefield
  • Zarya:Graviton Surge
    • The impact damage from Graviton Surge can be amplified, but the damage over time cannot.

Calculation[edit | edit source]

The equation used to calculate damage in general is as follows:

Damage = base damage × (100% + damage dealt modifiers) × (100% + damage taken modifiers) × headshot multiplier (if applicable) − armor(if applicable)

Damage dealt modifiers and damage taken modifiers are applied separately. This means that if Zenyatta's Orb of Discord (+25% damage taken) is on a target and an attack boosted by Mercy's damage boost (+30% damage dealt) hits that target, the damage would be 162.5% of the base damage.

Does Leveling Amp Increase Dmg 2017

Multiple amplification effects of the same category—damage dealt or damage taken—are added together. For example, if Ana uses Nano Boost (+50% damage dealt) on a target who then shoots through Baptiste's Amplification Matrix (+100% damage dealt), the damage would be 250% of the base damage.

Interaction with damage reduction[edit | edit source]

Damage reduction from abilities such as Fortify, Ironclad, Nano Boost, and Take a Breather modify damage taken, just like damage taken amplifiers. This means they add together when combined, and apply separately from damage dealt modifiers. If Orb of Discord (+25% damage taken) is on Bastion with Ironclad (−20% damage taken), Bastion takes 105% of all incoming damage.

The lowest the damage taken value can go is 50%. If a Bastion with Ironclad (−20% damage taken) gets Nano Boosted (−50% damage taken), Bastion's damage taken is 50% because it cannot be lower than that. However, if that Bastion is then affected by Orb of Discord (+25% damage taken), Bastion's damage taken would be 55% because it is only the overall damage taken value that is limited to 50%, not damage reduction effects.

Does Leveling Amp Increase Dmg 2017

Does

Does Leveling Amp Increase Dmg In Mac

Trivia[edit | edit source]

Does Leveling Amp Increase Dmg 2

  • Mercy gains ultimate charge equal to 130% of the damage she amplified, as a rule of thumb.
  • Hypothetically, the highest damage dealt value is 330% and the highest damage taken value is 125%. Combined, the maximum damage amplification would be 412.5%. This can then be further increased with the headshot multiplier. Using Widowmaker's 2.5× headshot multiplier, the absolute highest increase from the original damage would be 1031.25%.
  • Healing amplification works the same way as damage amplification, though the only healing dealt amplifier is Amplification Matrix (+100% healing dealt) and the only healing taken amplifier is Biotic Grenade (+50% healing taken). Together, the target would gain 300% of the base healing.
Retrieved from 'https://overwatch.gamepedia.com/index.php?title=Damage_amplification&oldid=104811'