Sep 06, 2016 Lords of the Fallen - Annihilator, Lightning damage, boss phases, stuns Don't miss our essential guide to simplifying the fight against Lord of the Fallen's Annihilator, and taking this fearsome. The fire rate is nice, but the damage just cant compete when you're burning through ammo and half your shots are flying all over and spreading that damage across multiple parts. A quick blast from all the LBXs is enough to instantly core some mechs, or take huge chunks off of them.

Dec 05, 2016 Challenge Objective: Defeat the Annihilator using a lightning weapon to receive the highest grade version of his “Lightning” weapon. If you beat him with any other weapon you will receive the purple version instead of orange. NOTE: You don't have to fight him with a. With Annihilator on the stack, both players get a chance to do something or not do something, after everything else resolves then the defending sacrifices the permanents, this happens before the defending player gets to declare blockers.
That Annihilator has absorbed double the amount of damage compared to both of the AI Assault Mechs in your lance, COMBINED. A tip though, if you think the AI is not following orders, double-check the icons beside their name. Dec 29, 2015 Today i bring you a robocraft robot build, the annihilator, a triforced, electroplated mech, a real battle mech with lots of firepower. It utilizes 3 Mega SMGs and 5 normal ones. Has a hover for.
It happens, but to me it feels it for 99% in a range that feels like where the class is to excel: close range. Thats not to say I havent been sniped from 50 meters with a MP18 even today. I do like the new variants since they mix up the gunplay a bit, especially the new RibEyeRolles; its like an LMG for the assault class.
People can pretty much snipe with SMGs on PC. I expect its performance is different compared to console.
It's not the recoil so much as the bullet spread and visual clutter. It's nearly impossible to track a target while ADSing because of the smoke from your gun pretty much completely covering the screen. Tie that with the god awful bullet spread and hitting someone even near the end of close range fighting becomes a challenge.
I dunno. Went full ham on this thing on Argonne getting triples and switching to my Webley for the quad.
The Thompson is fine; you the player need to be aware of its mag size and fire rate. You need to decide if it's best to engage at a distance or try and close the gap. You need to work with it.
Try playing the smaller modes with it for a bit
I like it and have fun with it (plus that reload oof) but Maschinepistole experimental I find to be a better choice for ME
I understand how to manage small mags, as already mentioned I use the RSC and AL8MM almost exclusively. However those weapons come with actually being useful at more then a foot. They come with far more overall usefulness then this hunk of garbage. It's completely outclassed at virtually everything by pretty much every other SMG in the game. It has no use in it's existence.
Well on PC it works wonders. I used it on Tsaritzyn and Fort de Vaux, and was declared gay with a **** gun, as @bran1986 can testify. You don't have to spray it, it's plenty accurate to about 25 meters. Just slightly squeeze the trigger and people drop.
.
I got a few instances of three kills per mag, so compared to the Machinenpistole it felt abundant. As for dying while reloading it is a personal fault, that's what sidearms are for.
.
Personally I prefer it to the SMG 08, which is for sprayers mostly. Then again, I also love the Machinenpistole variants.
Sure that's what sidearms are for, but you eventually have to reload it, and objectively it needs to reload one of the most in the game. You will die while reloading more with this gun then others, that's just an objective fact of the weapon. As for the accuracy, again, yes you could tap fire someone at 25ish meters down, but I could just be using the Automatico and easily full auto someone 30 meters away. There is no use case for this gun is my point. Other weapons are better for CQC due to the ammo capacity that also are useable at more then a foot in front of you. It has no niche because even within it there are other weapons that are by far and away better at practically everything.
I can confirm that last part, taking out two opponents that are aware of you on PC happens only rarely (at least one of them must be slightly incompetent). More than two..., only if you are behind them.
I find that when I get shot while reloading, it is almost always my own fault. Mostly it happens when I use a large size, slow reload gun and do that reload even when I did not have to.
What this game needs is another rapid hip firing weapon.....dice might aswell do away with ADS altogether and complete this half battlefield, half cod mess that they've created.
What this game needs is another rapid hip firing weapon.....dice might aswell do away with ADS altogether and complete this half battlefield, half cod mess that they've created.
We just got 3 bolt action rifles for the scout class. Assault don't deserve one?
Annihilator Trench is another useless gun. Its like a slower firing SMG08 with 1/4 the mag size. I'll stick to the SMG08.
What this game needs is another rapid hip firing weapon.....dice might aswell do away with ADS altogether and complete this half battlefield, half cod mess that they've created.
We just got 3 bolt action rifles for the scout class. Assault don't deserve one?
Assault got new variants for smg, shotgun, carbine, machinepistol and full new gun. Not sure what's the point of your comment.
What this game needs is another rapid hip firing weapon.....dice might aswell do away with ADS altogether and complete this half battlefield, half cod mess that they've created.
We just got 3 bolt action rifles for the scout class. Assault don't deserve one?
Assault got new variants for smg, shotgun, carbine, machinepistol and full new gun. Not sure what's the point of your comment.
Oh yeah forgot about those. The point is he seems to be complaining about Annihilator being added to the game because it effectively performs the same as other SMGs already in the game, 'rapid hip firing...'. I'm saying no one is complaining about the addition of 3 new sniper rifles which perform effectively the same thing as other sniper rifles.
It has a 20-round mag and it's nothing special, certainly not worth complaining about its addition to the game.
What this game needs is another rapid hip firing weapon.....dice might aswell do away with ADS altogether and complete this half battlefield, half cod mess that they've created.
We just got 3 bolt action rifles for the scout class. Assault don't deserve one?
Assault got new variants for smg, shotgun, carbine, machinepistol and full new gun. Not sure what's the point of your comment.
Oh yeah forgot about those. The point is he seems to be complaining about Annihilator being added to the game because it effectively performs the same as other SMGs already in the game, 'rapid hip firing...'. I'm saying no one is complaining about the addition of 3 new sniper rifles which perform effectively the same thing as other sniper rifles.
It has a 20-round mag and it's nothing special, certainly not worth complaining about its addition to the game.
As I said previously in this thread Annihilator at least requires some skill to control the recoil and spread unlike the other 'hold fire button and get kills' smgs.
The Thompson is awesome
Of course if the only things you're comparing it to are the best and most blatantly overpowered smgs in the game, it's going to appear useless.
I main the assault class and tbh I won't say that this weapon is bad, but it was quite underwhelming to me.
No it's not.
I'm assuming you mean the SMG08. No, its not overpowered. Just put the time needed to gitgud and you'll agree that it's a CQB weapon that fits in the game and is not at all op.