• Choose a tag to compare
  1. Arma 3 Ace Weapon Dmg Cheats
  2. Arma 3 Ace Weapon Dmg 2
  3. Arma 3 Ace Controls
  4. Arma 3 Ace Weapon Dmg Mod
  • Choose a tag to compare

PabstMirror released this Apr 19, 2018

Weapon

Admins To enable @ace3 compatibility on the RKSL scopes move the optional pbo “uk3cbbafweaponsace” to the addon folder. During game play This BAF Weapons mod defines 3CB key binds which can be altered from the ArmA menu by going to ConfigureControlsConfigure Addons3CB: L115/L118 To observe the fall of shot and delay the bolt-action reload animation.

  1. So if you have a passthrough of 0.3 and get hit with a round that would do 100 damage, you'd only take 30 damage. Whereas I think the armour value itself is the ability of the armour to absorb damage, like adding extra hitpoints to the player.
  2. This is to avoid regular Arma 3 installations requiring a lot more additional storage for those who do not own and have no interest in particular Creator DLC. The second reason is that a Creator DLC's theme or setting might be very different from regular Arma 3, and not.
  3. Assault rifles are selective fire rifles that fires a intermediate cartridge(6.5×39 mm and 5.56×45 mm) and have detachable magazines. In Arma 3 all Assault rifles have 30 round magazines and all of them can be fired fully automatic or semi automatic. There are 2 main assault rifle series in Arma 3, those are the MX series and the Katiba series.
  4. Join one of 91174 units and experience Arma 3 at its finest. Arma 3 Units enables you to connect with other players, form a group, and head into combat together. Arma 3 Units enables you to connect with other players, form a group, and head into combat together.

Requires CBA version 3.6.1 or later and Arma 3 version 1.82 or later.

Arma 3 Ace Weapon Dmg Cheats

Change Log Summary

ADDED:

Arma 3 Ace Weapon Dmg 2

  • Arma 1.82 compatibility (#6201)
  • NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
  • ACE Arsenal - Add item stats (#6110)
  • Allow displayTextStructured to be moved via game layout settings (#6102)
  • Add Camping Light interactions and map lighting support (#6087, #6078)
  • Add pylon whitelist option (#6080)
  • Zeus - suicide bomber module (#6036)
  • Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
  • Add displayNames for some of the settings (#6136)
  • Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)

FIXED:

  • Rearm - Increase distance check for large aircraft (#6276)
  • Repair - Ignore destroyed repair vehicles (#6262)
  • Repair - Handle changes to getAllHitPointsDamage (#6250)
  • Refuel - Fix hint string not being localized (#6214)
  • Realistic Names - Fix for pylon version of maverick (#6263)
  • Hellfire - Fix hellfires not showing after 1.82 (#6259)
  • InteractionMenu - Always compile before adding main action (#6156)
  • ACE Arsenal - Fix interaction condition (#6140)
  • Interaction - Fix div0 error in getVehiclePos (#6139)
  • HuntIR - Register as a feature cam (block NVG border) (#6138)
  • HuntIR - Fix connecting when ammo is null (#6099)
  • Scopes - Use real zero for non-adjustable scopes (#6128)
  • Decrease direct hit damage done by AGM-114N (#6121)
  • Pylons - Fix old weapons not being removed (#6100)
  • Medical AI - Fix AI activation (#6077)
  • Zeus - Remove ACE Arsenal in advance when already present (#6246)
  • Overheating - Fix allowSwapBarrel condition (#6170)
  • Fix fastropes being blocked after ropes breaking (#6239)
  • Fix Airdrops sinking in the ground (#6238)
  • Fix undefined variable in hitreactions_fnc_fallDown (#6235)
  • Fix getAllRearmTurrets (#6224)
  • Fix Slideshow action numbering (#6198)
  • Fix empty return value of getUnitTrait (#6160)
  • More various ACE Arsenal fixes (#6192)

Arma 3 Ace Controls

CHANGED:

  • ACE Hint - New preview image (#6271)
  • Cookoff - Damage handling disabled by default (#6264)
  • Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
  • FCS - Switch to using vanilla FCS for attack helicopters (#6265)
  • Cleanup ace_vehicles for 1.82 (#6247)
  • ACE Arsenal - Shorten handleStats window resize (#6176)
  • ACE Arsenal - Add stat for scope magnification (#6150)
  • Add various misc improvements for ACE Arsenal (#6111, #6083)
  • Enabled cancel button when exiting ACE Arsenal (#6065)
  • ace_map - BFT settings subcategory (#6165)
  • Scope stats and ballistic stats improvement (#6164)
  • Cargo - Remove excess lower empty space in menu (#6112)
  • Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
  • Small changes to persistent laserpointer (#6101)
  • Aircraft - Disable scripted eject if vehicle is locked (#6096)
  • Advanced Throwing - Disable when controlling UAV (#6092)
  • Cargo - Improve class initialization (#6085)
  • Zeus - Improve various UI elements (#6036)
  • Spectator - improve handling of grenades (#6012)
  • Change ace_map settings to use CBA init directly (#5984)
  • WeaponSelect - Use CBA Setting (#5581)
  • Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
  • Compat R3F - AtragMx presets Scope Base Angle (#6195)
  • Compat R3F - AB and ACE3 ballistics updated (#6171)
  • Compat R3F - Dispersion overhaul & AtragMx presets #6003
  • Compat RHS - Add ace hellfire support to apaches (#6056)

REMOVED:

Arma 3 Ace Weapon Dmg Mod

  • Remove references to vanilla classes which have been removed from the base game (#6206)